Looking at their web site, all of the ones I looked at, including the cheapest motion one, do have yaw.
Most of them (Simcom) don't move at all. When I went there for TBM training it was pretty much the cockpit of an airplane hooked to some computers and a really fancy wraparound outside visual setup:
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So, this all begs the question: Is yaw *motion* required for Vmc demo in a sim? Why?
Sure, you could recognize it from your butt... But IMO if you feel it there it's too late and you should have recognized it from the outside visual references and/or the inclinometer first, both of which can be simulated without motion in any axis.
Also, it's not like the axes on a simulator are even doing what you feel like they're doing. For example, if you watch a takeoff from the outside of a Level D sim, there's a massive pitch up right at the beginning of the roll, which is how you feel the acceleration without moving. The simulator is using a gravity vector to simulate the overall acceleration vector one would experience in the plane.
I'm not saying that you would do an entire checkride in the sim, or even that this would have to be part of your checkride at all. It would be something akin to the spin training for CFI, where you go somewhere, do the training, and get it signed off at any time before your checkride. It would be removed from the ACS and added to the pre-checkride requirements of 61.103 (private) or 61.123 (commercial) just like how the spin requirement is listed in 61.183.