Oculus Rift

jnmeade

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Jim Meade
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What is the status of virtual reality in aviation, anyone current on the topic?
Oculus Rift is an affordable, available virtual reality goggle that is aimed at gaming but has potential for wider uses.
Training, simulation, maybe even synthetic vision.
What is going on in this field, anyone know?
https://www.oculus.com/rift/
 
What is the status of virtual reality in aviation, anyone current on the topic?
Oculus Rift is an affordable, available virtual reality goggle that is aimed at gaming but has potential for wider uses.
Training, simulation, maybe even synthetic vision.
What is going on in this field, anyone know?
https://www.oculus.com/rift/

For racing, it has turned a video game into a training simulator for me. Unbelievably real and immersive.

There are some who have gotten xplane to work with it, but I also hear that the official build will get it also.

The weird, expensive, FSX evolution that some people play with has it now too.

If you don't have a rift, get one, even the DK2 is worth every penny. The CV1 is still out there sometime
 
http://glass.aero/

I tried these on at OSH. They were heavy and cumbersome.

I told this to the really hot girl representative who knew absolutely nothing about them, so she gave me the classic smile with the bubble caption above her head saying "STFU old pilot dude."
 
What is the status of virtual reality in aviation, anyone current on the topic?
Oculus Rift is an affordable, available virtual reality goggle that is aimed at gaming but has potential for wider uses.
Training, simulation, maybe even synthetic vision.
What is going on in this field, anyone know?
https://www.oculus.com/rift/

They are currently building integration into the Lockheed P3D platform, however it is in it's very early alpha testing. Having said that, it's not a far stretch for integration as the Track IR system already had the software backbone for a perfect mesh.

If you want to check out some of the process here are some resources:
http://www.dcoc-vr.com/
http://www.prepar3d.com/forum-5/topic/p3d-with-oculus-rift-supersampling/

Hopefully you're asking because you have a Rift unit, so you're interested in providing some dev, here's the SDK: http://www.prepar3d.com/SDKv2/LearningCenter/utilities/pdk/oculus_rift_plug-in_and_sample.html
 
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A friend built a primitive simulator just for the Rift. It's very immersive. The 3D is great, but the best thing was being able to turn your head and look around. But it does have it's limitations. And after just a few minutes, I started to get a little motion sick. :vomit:
 
I tried the second generation at I/ITSEC this month. It has an external tracker for the head motion and it is worlds better at tracking. The video resolution is still on the low side (kind of a screen door effect).

Pretty remarkable for the price point.

I can see these being used for training, but not for augmented reality in the cockpit. They completely occlude the view and any "outside" view has to be piped in from a camera. Here are some that I think have potential for augmenting in the cockpit: http://immyinc.com
But they are still in their infancy. I'm on the list to get some for R&D when they are available.

John
 
Maybe I should hold out on Foreflight synthetic vision for now, and wait until they integrate that thing with it?
 
I remember the whole Virtual Reality bubble in the 80's, even spawned some movies. In the 90's, it was much further along but was still lacking computational power.
So you are saying that now, 2 decades later, we are rediscovering 1980's technology? What the heck happened?
The 2 most common complaints tend to be lag and resolution. They are the same complaints as from 3 decades ago. Somebody fell asleep!
 
All for the better. Once they have porn on those things society will grind to a halt.
I remember the whole Virtual Reality bubble in the 80's, even spawned some movies. In the 90's, it was much further along but was still lacking computational power.
So you are saying that now, 2 decades later, we are rediscovering 1980's technology? What the heck happened?
The 2 most common complaints tend to be lag and resolution. They are the same complaints as from 3 decades ago. Somebody fell asleep!
 
I remember the whole Virtual Reality bubble in the 80's, even spawned some movies. In the 90's, it was much further along but was still lacking computational power.
So you are saying that now, 2 decades later, we are rediscovering 1980's technology? What the heck happened?
The 2 most common complaints tend to be lag and resolution. They are the same complaints as from 3 decades ago. Somebody fell asleep!

Having been through both sets of technology, I can tell you this is much different and way closer to being ready for prime time.
 
Having been through both sets of technology, I can tell you this is much different and way closer to being ready for prime time.


From what I saw of the DK1, bump the resolution and you're there.
 
Oculus Rift
The name is so cool it doesn't actually have to do anything at all and I still want one.
Oculus Rift
Oculus Rift
Oculus Rift
Still cool.
Oculus Rift
 
Oculus Rift
The name is so cool it doesn't actually have to do anything at all and I still want one.
Oculus Rift
Oculus Rift
Oculus Rift
Still cool.
Oculus Rift

Plus you have to pooch your lips out and say it like some kind of underworld demon, or someone who just inhaled a bunch of Freon. :yikes:

 
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How much better is the DK2? I've only seen the DK1.

Its HD (but only 1920x1080, which still results in pixelation inches from your face). The difference is night and day, however, in the level of detail provided. The DK1 was 1280x800.

Also, the screen is low persistence, which reduces fatigue and nausea, and has a 75mhz refresh rate.

Finally, the movement is done via a camera and points on the device, rather than using the gyroscope, which reduces "Drifting."

AMAZING, considering the price point of $300 or less.

edit:
5-1024x910.jpg


edit2:
http://in2gpu.com/2014/08/10/oculus-rift-dk1-vs-dk2/
 
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75 Hz maybe? There is no such thing as mhz and MHz is probably not only overkill but not achievable either.

Yeah, Hz.

Although I'd argue that mhz (while not appropriate in this sense) is a valid unit as there is no misunderstanding based on capitalization (unlike mb vs MB).
 
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