bob_albertson
Pre-takeoff checklist
I spent all day in the Sim yesterday. Had a great time.
They are adding a lot of new scenarios for us to be training on and I thought sharing a little about a training day (outside of initial hire training) might be something a couple of you might be interested in....
Our training events start off just like any flight lesson that student pilots/pilot's in training are familiar with. We brief the day's events, but we do have the exception that the instructor (checkairmen) gives us the weather that we will be faced with in the sim. We have to go to the sim every 6 months regardless of the position we hold (we as in my company), and yesterday was the last chance for me to get in the sim before I dequalified. It was scheduled that way, LOL.
The sim takes a little getting used to after flying the plane. It doesn't take long to get in the sim groove, but it doesn't take long before you start doing the fun stuff. We have to do V1 cuts, but we were required to do two V1 cuts - one where we rotate as quickly as we can when we reach Vr and the other delay rotation 2 seconds AFTER Vr. Not only is it designed to give you an idea of aircraft handling differences, but it is also a confidence booster to let you know that even on short runways you have plenty of performance (well - as I learned on OEI ops when it's hot outside you get about a 300fpm climb). Then we also have one takeoff where the engine is failed after we are airbone on the climb but the prop does not feather. That requires nearly full rudder and all of the aileron authority (the unfeathered prop generates 6,000lbs of drag).
We still do steep turns in the sim, and it can be a hands off manuver once you get it in the groove. They like to throw in little "gotchas" (some they consider a pass/fail and some they do because they are gathering data for a safety study). An example of one of them is that in order to depart with less than standard t/o minimums we have to have certain runway lights/markings availible or we can't depart. One thing they like to do is turn off the runway centerline lights or put you on a runway with no runway edge markings.
They also have us do single engie Go-Arounds, which for us are probably more difficult than most others because if they have us do it low to the ground we won't have the flight director on and can't use the flight director until we reach a certain altitude on the go around. Of course we get our normal emergancies like a failed generator or a stuck/split flap or even the always popular hydraulic system failure where either the fluid is getting pumped overboard -- you would think that is easy to identify but due to the way our hydraulic system is set up if you have a leak at a particular point you won't be able to tell it very easily, as in it will take some time and having someone to watch the gauges to verify the hunch.
From there we start having fun (at least I enjoy them) with abnormal landings - no flaps, stuck flaps, OEI, OEI w/crosswind, ect.... Since this was a testing event the standard is an OEI landing with a crosswind and typically a stuck flap landing (not to be read as all companies standard ). Our instructor gave me a contaminated runway to land on for my OEI landing with a crosswind (one that has water/slush/snow reported at a certain depth or certain conditions for grooved runways). Since we are in Houston and don't get to experience it much.... he gave me 3" of dry snow on the runway (our min to consider a runway contaminated w/dry snow). To say it was a challenge would be an understatement I think .
We usually finish up with a dual engine flameout and landing on a runway requireing an evacuation (no we don't evacuate the sim ). Once that's done the alarm outside sounds as the sim comes off of motion and the walkway to the sim is lowered into place.
Just thought I'd share that for those who might be interested in a training day at one guy's company. Oh, and if you are wondering we are in the sim for 4 hours at a time. We split duties - 2 hours as pilot monitoring then 2 hours as pilot flying.
I go back to work tonight - Flew home last night so I didn't have to spend my one day off at the Crashpad with nothing to do, LOL... Then after the 2nd I have the 3rd through the 20th off for vacation--- I'm stoked
They are adding a lot of new scenarios for us to be training on and I thought sharing a little about a training day (outside of initial hire training) might be something a couple of you might be interested in....
Our training events start off just like any flight lesson that student pilots/pilot's in training are familiar with. We brief the day's events, but we do have the exception that the instructor (checkairmen) gives us the weather that we will be faced with in the sim. We have to go to the sim every 6 months regardless of the position we hold (we as in my company), and yesterday was the last chance for me to get in the sim before I dequalified. It was scheduled that way, LOL.
The sim takes a little getting used to after flying the plane. It doesn't take long to get in the sim groove, but it doesn't take long before you start doing the fun stuff. We have to do V1 cuts, but we were required to do two V1 cuts - one where we rotate as quickly as we can when we reach Vr and the other delay rotation 2 seconds AFTER Vr. Not only is it designed to give you an idea of aircraft handling differences, but it is also a confidence booster to let you know that even on short runways you have plenty of performance (well - as I learned on OEI ops when it's hot outside you get about a 300fpm climb). Then we also have one takeoff where the engine is failed after we are airbone on the climb but the prop does not feather. That requires nearly full rudder and all of the aileron authority (the unfeathered prop generates 6,000lbs of drag).
We still do steep turns in the sim, and it can be a hands off manuver once you get it in the groove. They like to throw in little "gotchas" (some they consider a pass/fail and some they do because they are gathering data for a safety study). An example of one of them is that in order to depart with less than standard t/o minimums we have to have certain runway lights/markings availible or we can't depart. One thing they like to do is turn off the runway centerline lights or put you on a runway with no runway edge markings.
They also have us do single engie Go-Arounds, which for us are probably more difficult than most others because if they have us do it low to the ground we won't have the flight director on and can't use the flight director until we reach a certain altitude on the go around. Of course we get our normal emergancies like a failed generator or a stuck/split flap or even the always popular hydraulic system failure where either the fluid is getting pumped overboard -- you would think that is easy to identify but due to the way our hydraulic system is set up if you have a leak at a particular point you won't be able to tell it very easily, as in it will take some time and having someone to watch the gauges to verify the hunch.
From there we start having fun (at least I enjoy them) with abnormal landings - no flaps, stuck flaps, OEI, OEI w/crosswind, ect.... Since this was a testing event the standard is an OEI landing with a crosswind and typically a stuck flap landing (not to be read as all companies standard ). Our instructor gave me a contaminated runway to land on for my OEI landing with a crosswind (one that has water/slush/snow reported at a certain depth or certain conditions for grooved runways). Since we are in Houston and don't get to experience it much.... he gave me 3" of dry snow on the runway (our min to consider a runway contaminated w/dry snow). To say it was a challenge would be an understatement I think .
We usually finish up with a dual engine flameout and landing on a runway requireing an evacuation (no we don't evacuate the sim ). Once that's done the alarm outside sounds as the sim comes off of motion and the walkway to the sim is lowered into place.
Just thought I'd share that for those who might be interested in a training day at one guy's company. Oh, and if you are wondering we are in the sim for 4 hours at a time. We split duties - 2 hours as pilot monitoring then 2 hours as pilot flying.
I go back to work tonight - Flew home last night so I didn't have to spend my one day off at the Crashpad with nothing to do, LOL... Then after the 2nd I have the 3rd through the 20th off for vacation--- I'm stoked