iPhone 3GS: 16MB or 32MB???

gismo

Touchdown! Greaser!
Joined
Feb 28, 2005
Messages
12,675
Location
Minneapolis
Display Name

Display name:
iGismo
I'm about to upgrade to an iPhone with ATT. The choices are an 8MB 3G for $100, a 16 MB 3GS for $200, or a 32MB 3GS for $300. I know I don't want the 8MB 3G but I don't know if doubling the memory on the 3GS is worth an extra $100. Historically with computers I've usually found that going for the second to highest memory size option is the most cost effective but with that, a post purchase memory increase is an option that I doubt exists with the phone.

At this time I don't expect to store a bunch of videos on the phone and probably not even a lot of audio so the biggest concern is apps.

Is it likely that I'd regret not buying the larger memory?

Anyone else gone with 16MB and regretted it?

Do most iPhone apps consume a lot of memory?

What kinds of apps eat the most?
 
First off, it's gigabyte, not megabyte :D

I have a 8GB 3G. I use about 1GB. Most of the apps are under 10 megabyte (there are exceptions). Unless you plan on storing gigabytes of media you don't need the larger ones.

The larger apps are very detailed games (like X-Plane..which still isn't that huge) or the GPS car navigation applications which need to store maps for the entire country.

Buy the 16GB 3GS and you'll be just fine. It's worth it for the faster CPU more than that extra 8GB. Unless you plan on storing 16GB or more in music you don't need the larger one.
 
Last edited:
Ditto Jesse's comments. 16GB 3GS here. Love the phone. Apps do not consume much space. The extra space is nice for media though. If you have a big collection of music and (especially) video - then I would consider the 32GB, but it is not necessary.


First off, it's gigabyte, not megabyte :D

I have a 8GB 3G. I use about 1GB. Most of the apps are under 10 megabyte (there are exceptions). Unless you plan on storing gigabytes of media you don't need the larger ones.
 
The 3GS has faster internet and a better screen, so it's probably worth getting the 3GS instead of the 3G. As to the memory, do you have more than 16 GB of music that you want to take with you? That's about all I'd use it for. You'll be fine with 16 GB. One of my friends bought the 32 GB version, but that's because he actually does carry that much music around with him, go figure.

I just picked up a BlackBerry Tour 9630. Love it overall, although I need to spend a bit more time setting up the preferences to get it the way I want it. The only thing I don't like about it is that the browser, being a fake browser, doesn't load fltplan.com and all of aviationweather.gov properly. However I can still get all the info I need, and it'll load DUATS for me to file my IFR flight plans.
 
Is there a site to compare all the smart phones quickly - ie a chart format? Or a one-page discussion?
 
Most of the carriers will allow you to compare their smartphones on the page. There's the BlackBerry and the iPhone. I've not liked the others enough to consider them.

As far as the BlackBerries, the Storm is somewhat of an iPhone wannabe. The interface is similar but not as good to me. While the 9630 doesn't have a touch screen (unlike my Treo 700P that I'm trading up from) it does have a full keyboard.
 
First off, it's gigabyte, not megabyte :D

Yeah, yeah, I knew that.:redface: Senility kicking in I guess. Or perhaps retrograde organic memory as I can clearly recall when I had 5 MB hard drive that was half the size of a desk.

I have a 8GB 3G. I use about 1GB. Most of the apps are under 10 megabyte (there are exceptions). Unless you plan on storing gigabytes of media you don't need the larger ones.

The larger apps are very detailed games (like X-Plane..which still isn't that huge) or the GPS car navigation applications which need to store maps for the entire country.

Buy the 16GB 3GS and you'll be just fine. It's worth it for the faster CPU more than that extra 8GB. Unless you plan on storing 16GB or more in music you don't need the larger one.[/quote]


Thanks, I doubt I'd have the patience to organize and/or transfer several GB of music.
 
I'm about to upgrade to an iPhone with ATT. The choices are an 8MB 3G for $100, a 16 MB 3GS for $200, or a 32MB 3GS for $300. I know I don't want the 8MB 3G but I don't know if doubling the memory on the 3GS is worth an extra $100. Historically with computers I've usually found that going for the second to highest memory size option is the most cost effective but with that, a post purchase memory increase is an option that I doubt exists with the phone.

You are correct that there is no upgrade path. Also, while I concur with your analysis of computer memory cost-effectiveness, the 16/32 is *storage* space, not *memory* space - Operating memory is the same in both the 16 and 32 gig models.

At this time I don't expect to store a bunch of videos on the phone and probably not even a lot of audio so the biggest concern is apps.

Is it likely that I'd regret not buying the larger memory?

Anyone else gone with 16MB and regretted it?

Do most iPhone apps consume a lot of memory?

What kinds of apps eat the most?

The apps are surprisingly small. I have four full screens worth of apps, and they take up a total of 950MB. X-Plane is 55.5 MB, the AOPA Airports app is 47.9, and none of the others are over 20. You'll never fill up a 16GB iPhone with apps.

I bought the 32GB 3GS, but that's because I no longer have an iPod and I just use the iPhone. I have well over a week's worth of audio, a few feature length films, a bunch of podcasts, and several thousand pictures. Yes, it's pretty much full now. :D
 
I have a 16GB phone. The iPhone is brilliant in many respects, making large amounts of memory irrelevant.

You can use apps like SimplifiMedia to stream your music from your home PC. You can do the same thing with photos and documents.

If you're on, say, a train with gaps in coverage, there are apps that allow you to buffer maybe 5 minutes of music to bridge the gap. (Don't know the name of those off-hand.)

If you're driving across swaths of the US that don't have coverage, this theory obviously won't work, but I think the 16GB is a nice sweet spot.

Regards

Brian
 
I'm about to upgrade to an iPhone with ATT. The choices are an 8MB 3G for $100, a 16 MB 3GS for $200, or a 32MB 3GS for $300. I know I don't want the 8MB 3G but I don't know if doubling the memory on the 3GS is worth an extra $100. Historically with computers I've usually found that going for the second to highest memory size option is the most cost effective but with that, a post purchase memory increase is an option that I doubt exists with the phone.

At this time I don't expect to store a bunch of videos on the phone and probably not even a lot of audio so the biggest concern is apps.

Is it likely that I'd regret not buying the larger memory?

Anyone else gone with 16MB and regretted it?

Do most iPhone apps consume a lot of memory?

What kinds of apps eat the most?

I went with the 32GB, it's only money and if it saves me from having to replace for an extra year or two it'll be worth it pluss I carry a fair bit of music, and when I'm going travelling, I'll load 3 or 4 movies on it. I payed considerably more for a fully functional jail broke one.
 
Last edited:
I have the 16G 3Gs and love it. speed is faster than the older 8G, better map/gps/compass. Great photos and video, easy to use and upload.
 
, a post purchase memory increase is an option that I doubt exists with the phone.

It doesn't.

At this time I don't expect to store a bunch of videos on the phone and probably not even a lot of audio so the biggest concern is apps.

Is it likely that I'd regret not buying the larger memory?

Anyone else gone with 16MB and regretted it?

Do most iPhone apps consume a lot of memory?

What kinds of apps eat the most?

I bought my 3G S on the day it rolled out. I was not one of the many who pre-ordered. By the time I got to the store at 5pm, all they had left was a 32 gig black one. I was looking for 16, and figured it would have been adequate, but I also wasn't going to wait and I paid the premium for the bigger memory.

I have ONLY 4 days worth of music on my phone and haven't even used enough memory to fill an 8 gig phone. The apps are not memory hogs. The apps are very small, streamlined programs that take up little space, and they do not TSR.. Its one thing open at time.. but if you re-open certain programs they re-open where they were last closed.

I measure the amount of memory used by the apps.. combined.. in Megs, not Gigs, and its only a double digit number.

That much memory is for managing multiple entire movies, entire music collections, and massive photo albums. Shop accordingly.
 
Most of the carriers will allow you to compare their smartphones on the page. There's the BlackBerry and the iPhone. I've not liked the others enough to consider them.

I've had my hands on a number of devices lately, and I think there are some very compelling alternatives in the smartphone game. Android-based devices show the most long-term promise. The Nokia N900 shows something quite compelling in the "tablet/phone" convergence market.

I think RIM is playing from the short stack and may have some trouble in front of it; I am quite short on their prospects. We'll see if OS 5 changes my tune (I doubt it will). I'm very, very bullish on Android, curious about Maemo and Moblin, and neutral to short on the iPhone. Sitting next to me as I type this post, are an Android device, an iPhone 3G S, a BlackBerry Bold, and Moblin-based netbook. All have their pluses and minuses, but I'm most optimistic about Android.
 
One other thing I forgot: Unless Steve Ballmer has a rabbit up his, uh, well... Windows Mobile is going the way of the dodo.

The most intriguing play, to me, would be for BlackBerry to join the OHA and, like Motorola with MOTOBLUR, port in their push technology and battery management, and focus on devices. If they could do that, they could catapult themselves back into the good graces of enterprises. But, as we stand now, BlackBerry is paving a path towards self-destruction.

Cheers,

-Andrew
 
...I'm most optimistic about Android.
Why?

I'm yet to touch an Android device, but Apple seems, to me, to be cruising into the position in the smartphone space that Microsoft secured on the desktop all those years ago, namely the platform that everybody has, because it has all the apps, because everybody develops for it, because it's the platform that everybody has. As Apple has seen on its own, it's hard to break through this kind of dominance, once achieved.

BTW, Windows Mobile is just awful, but Microsoft products are hard to kill. Eventually, WM has to morph itself into an iphone clone.
-harry
 
Last edited:
Why?

I'm yet to touch an Android device, but Apple seems, to me, to be cruising into the position in the smartphone space that Microsoft secured on the desktop all those years ago, namely the platform that everybody has, because it has all the apps, because everybody develops for it, because it's the platform that everybody has. As Apple has seen on its own, it's hard to break through this kind of dominance, once achieved.

BTW, Windows Mobile is just awful, but Microsoft products are hard to kill. Eventually, WM has to morph itself into an iphone clone.
-harry

A few key reasons:

+ Developer intimacy. The Android SDK is very straightforward to learn and fits within an existing Java workflow.
+ Open standards. The SDK, and the Android Market, are based off of a simple, transparent system. The walled garden with the iPhone has generated lots of games and content-reaggregators,
+ Device portability. Android is an open architecture that can currently run on a whole host of ARM based processors, and (if the rumors are true), will begin running on the TI OMAP's that run the iPhone. Translation: hardware vendors are very excited about this OS.
+ Price point. Development costs, based on internal and external data that I have seen, indicate that it is far, far less expensive to develop an Android based device versus the costs to build an iPhone. This will translate into a lower price on the handset, and on the monthly fee.
+ Carriers. iPhone is an AT&T only story right now.


There are other, more technical items (Android's superior 3G radio management, probably the best in the industry right now; for one)

Android offers very, very rich integration with Google based services, right out of the box. As more colleges and universities "Go Google", I'm willing to bet you see more people "Go Android" -- even though you can have a (almost, but not quite) similarly rich experience with the iPhone.

My space (enterprise, not consumer) is quite excited about the possibility of Android. Windows Mobile was stillborn, and the iPhone was more about "status" than about "productivity". The Android, however, is a very powerful tool for a productive enterprise user; this is even more so if your enterprise is moving to Google Apps.

Cheers,

-Andrew
 
+ Developer intimacy. The Android SDK is very straightforward to learn and fits within an existing Java workflow.
Which is nice if you have an existing java workflow, which you might if you're writing in-house enterprise software, but less likely if you're writing software for the open market, in which case it's likely to be a liability, and an obstacle to re-using existing code.

Ultimately, though, commercial developers choose a platform based on market share and opportunity.
+ Open standards. The SDK, and the Android Market, are based off of a simple, transparent system. The walled garden with the iPhone has generated lots of games and content-reaggregators
The iphone has lots of games and content re-aggregators because those are applications that are in demand for a mobile platform. If the argument is that the iphone has too little commercial software suited to the needs of the enterprise market, then the question is "what software does android have?", and "if it isn't there yet, either, why is that software more likely to be written for Android?"

I'm not sure I can think of how to apply the term "open standards" in such a way that there's a win for Android as opposed to iphone, or how Apple is a "walled garden" with respect to standards. Apple certainly constrains applications to a sandbox, and those constraints particularly limit the ability to do concurrency, run servers, etc. This does have some useability rewards, though, by reducing the potential for variation in performance seen by the user, elimination of the need to do the "maintenance" that WM requires when apps accumulate and the device starts to run out of memory.

But note that this "advantage" simply assumes a continuation of what is no more than a policy decision by Apple, one they could change in a heart-beat if they felt it was costing them business, which makes it difficult to assume as some kind of sustainable advantage.
+ Device portability. Android is an open architecture that can currently run on a whole host of ARM based processors, and (if the rumors are true), will begin running on the TI OMAP's that run the iPhone. Translation: hardware vendors are very excited about this OS.
You certainly gain the ability to put the software on devices with lesser capabilities, and thus lower price points, than the iphone. This is, in no way, an inherent advantage of the software, so much as a difference in marketing strategy. Apple could easily produce a crappy down-scaled iphone based on cheaper hardware, and run their software on it, though the experience would obviously be inferior.

But for more specialized applications, it may be a win to scale back the hardware and the price.

Ultimately, though, when people are paying $1000/year for service, saving $100 for the price of the hardware isn't that big a win.

But for makers of devices that compete with the iphone, obviously iphone/os isn't a choice for them, so they should certainly be happy to have an option that gives them something that they can use to get in the game.
+ Carriers. iPhone is an AT&T only story right now.
Again though, while we can theorize that this is a competitive advantage today, this is another business/policy decision that Apple could change easily, calling into question whether it's really a sustainable advantage.
-harry
 
Which is nice if you have an existing java workflow, which you might if you're writing in-house enterprise software, but less likely if you're writing software for the open market, in which case it's likely to be a liability, and an obstacle to re-using existing code.

This is true. I should caveat my thoughts on technology by indicating my lens -- the enterprise market -- is how I view where we can apply different components.

Ultimately, though, commercial developers choose a platform based on market share and opportunity.

The iphone has lots of games and content re-aggregators because those are applications that are in demand for a mobile platform. If the argument is that the iphone has too little commercial software suited to the needs of the enterprise market, then the question is "what software does android have?", and "if it isn't there yet, either, why is that software more likely to be written for Android?"

Simple reason: technology base.

A few weeks ago, I took a Java developer, handed him links to the SDK, a development device, and asked him "Please do this" -- an app that would integrate with an ERP system -- and within a week, we had a demo app. He was able to reuse some existing object libraries, create some derivative classes from the ones he was unable to reuse, and presto chango.

In my world, very few people know Objective C. Many know Java. I can find armies of Java developers, and with a little retraining, get them thinking "Android". That is a very attractive item right there.

I'm not sure I can think of how to apply the term "open standards" in such a way that there's a win for Android as opposed to iphone, or how Apple is a "walled garden" with respect to standards. Apple certainly constrains applications to a sandbox, and those constraints particularly limit the ability to do concurrency, run servers, etc. This does have some useability rewards, though, by reducing the potential for variation in performance seen by the user, elimination of the need to do the "maintenance" that WM requires when apps accumulate and the device starts to run out of memory.

But note that this "advantage" simply assumes a continuation of what is no more than a policy decision by Apple, one they could change in a heart-beat if they felt it was costing them business, which makes it difficult to assume as some kind of sustainable advantage.

Of course, anyone can change at any time -- I'm not discounting that -- but what I am accounting for is the general reticence that Apple has displayed in "adapting" to the enterprise market. Sure, we'll continue to see applications written in Objective C. But what about the host of applications, web applications, adapted for a HTML 5 and Flash world? Adobe may create and release their cross compiler, but that still requires a mobile device step in the workflow. What if that isn't required? The mobile experience isn't just apps; it's how well those devices run standard Web applications. I see Android having a significant advantage in this space; as will Maemo.


You certainly gain the ability to put the software on devices with lesser capabilities, and thus lower price points, than the iphone. This is, in no way, an inherent advantage of the software, so much as a difference in marketing strategy. Apple could easily produce a crappy down-scaled iphone based on cheaper hardware, and run their software on it, though the experience would obviously be inferior.

But for more specialized applications, it may be a win to scale back the hardware and the price.

Which Apple may do.

Ultimately, though, when people are paying $1000/year for service, saving $100 for the price of the hardware isn't that big a win.

But for makers of devices that compete with the iphone, obviously iphone/os isn't a choice for them, so they should certainly be happy to have an option that gives them something that they can use to get in the game.
Again though, while we can theorize that this is a competitive advantage today, this is another business/policy decision that Apple could change easily, calling into question whether it's really a sustainable advantage.
-harry

The problem is the AT&T/Apple relationship. Apple is marking well over $600 per unit in revenue; this has led to their strong financial performance. AT&T is booking people on $200+ a month contracts, assuming you use data at more than a nominal rate. This just isn't tenable long term. I expect Apple to respond, and AT&T, but I do not expect it to be from a position of strength.

Cheers,

-Andrew
 
Actually, I have unlimited data/text on my iPhone + 700 min/ month family plan with my wife ( she has regular phone & no texting ) for $116 per month
 
Actually, I have unlimited data/text on my iPhone + 700 min/ month family plan with my wife ( she has regular phone & no texting ) for $116 per month

Mine is $225 per month -- but, as you remind me, some percentage of that is the international data plan.

Cheers,

-Andrew
 
A few weeks ago, I took a Java developer, handed him links to the SDK, a development device, and asked him "Please do this" -- an app that would integrate with an ERP system -- and within a week, we had a demo app.

Austin Meyer wrote X-Plane for the iPhone in a week, including the time to learn the SDK. Yes, I'm sure he knows Obj-C somewhat but I'd really like to know what he uses for the desktop version of X-Plane since it's pretty clear he manages to use the same codebase across all three platforms.

The problem is the AT&T/Apple relationship. Apple is marking well over $600 per unit in revenue; this has led to their strong financial performance. AT&T is booking people on $200+ a month contracts, assuming you use data at more than a nominal rate.

Huh?!? I have TWO iPhone 3GS', unlimited data on both (required), 1400 shared minutes, unlimited texts on one, all the bells and whistles, and I don't come anywhere close to $200/month for the whole thing.

I think by the time Android has reached critical mass, the Apple/AT&T relationship will be long over. They took a couple of jabs at AT&T at the last WWDC. The iPhone's biggest weakness is now AT&T, and Steve Jobs does not have a history of putting up with BS like that - For an example, you need look no further than what happened when IBM decided to put more R&D efforts into the gaming branch of PowerPC than development of a practical G5 laptop chip: He moved the entire platform over to Intel. (In Apple lingo, IBM got "Steved." :rofl:)
 
Austin Meyer wrote X-Plane for the iPhone in a week...
There has been a mac version of x-plane for some time now, and porting an app from the Mac desktop to the iphone can be a fairly simple exercise, depending on the nature of the app. Games are particularly amenable to this treatment, since they generally provide their own user interfaces, and that's the area where the iphone development environment differs the most from the desktop.

So the code carries over largely intact, but given the differences in resolution between desktops and the iphone, and the difference in rendering performance, it's common to need to "redo" graphic models. i.e. the artwork of the figures that get drawn on the screen.
-harry
 
Austin Meyer wrote X-Plane for the iPhone in a week, including the time to learn the SDK. Yes, I'm sure he knows Obj-C somewhat but I'd really like to know what he uses for the desktop version of X-Plane since it's pretty clear he manages to use the same codebase across all three platforms.

C++. Not a paradigm shift from ObjC; plus (my cursory read of the SDK manual for Objective C) indicates that one can freely use C++ within Objective C:

http://developer.apple.com/mac/libr....html#//apple_ref/doc/uid/TP30001163-CH10-SW1


Huh?!? I have TWO iPhone 3GS', unlimited data on both (required), 1400 shared minutes, unlimited texts on one, all the bells and whistles, and I don't come anywhere close to $200/month for the whole thing.

$225 per line: 1400 minutes per line, unlimited US data, 100mb/mo International data [a total and complete ripoff FWIW], fees, and other bells and whistles.

I think by the time Android has reached critical mass, the Apple/AT&T relationship will be long over. They took a couple of jabs at AT&T at the last WWDC. The iPhone's biggest weakness is now AT&T, and Steve Jobs does not have a history of putting up with BS like that - For an example, you need look no further than what happened when IBM decided to put more R&D efforts into the gaming branch of PowerPC than development of a practical G5 laptop chip: He moved the entire platform over to Intel. (In Apple lingo, IBM got "Steved." :rofl:)

I wouldn't look to the IBM example -- because AT&T is a bit more tightly wound in with AAPL than IBM was. Apple would need to re-radio the 3G to move to VZW or Sprint; T-Mobile may not be the best pick (although M&A activity in Europe could influence this). I think Apple has tried to stay as focused on a 3G/GSM based architecture as possible, and may not be as willing to bifurcate their devices in the US. However, I could be wrong.

I'm still short (relative to Android) on the iPhone. However, I think BlackBerry will lose more from Android than the iPhone will in the near term.

Cheers,

-Andrew
 
$225 per line: 1400 minutes per line, unlimited US data, 100mb/mo International data [a total and complete ripoff FWIW], fees, and other bells and whistles.

You're not the only one considering that a ripoff:Link

The unlimited international emailing that TMo has on the BB is one reason I haven't made the switch. I can go through >100mb very quickly.... especially out of the US. Heck, using EvDO only a few days per month, I easily rack up over 1 GB of data a month (but it's better than paying the TMo or Boingo wifi costs).

Even the WiFi international roaming plans (Boingo, etc) are extraordinarily high considering the limited usage.
 
You're not the only one considering that a ripoff:Link

The unlimited international emailing that TMo has on the BB is one reason I haven't made the switch. I can go through >100mb very quickly.... especially out of the US. Heck, using EvDO only a few days per month, I easily rack up over 1 GB of data a month (but it's better than paying the TMo or Boingo wifi costs).

Even the WiFi international roaming plans (Boingo, etc) are extraordinarily high considering the limited usage.

I have the "international BlackBerry data" plan on my BlackBerry Bold. $60/month gets me unlimited data, worldwide. The base price for my phone is about $150 a month; I could cut $40 out if I used a lower rate minute plan. When I carried the BB exclusively, I averaged 1GB/month in data.

Cheers,

-Andrew
 
C++. Not a paradigm shift from ObjC

Certainly not. Point being, C++ developers are almost as dime-a-dozen as java dev's. I had no real issues at all transitioning from C++ to ObjC.

$225 per line: 1400 minutes per line, unlimited US data, 100mb/mo International data [a total and complete ripoff FWIW], fees, and other bells and whistles.

And my point there is that you're the exception rather than the rule with that expen$ive international data plan.

I wouldn't look to the IBM example -- because AT&T is a bit more tightly wound in with AAPL than IBM was. Apple would need to re-radio the 3G to move to VZW or Sprint; T-Mobile may not be the best pick (although M&A activity in Europe could influence this). I think Apple has tried to stay as focused on a 3G/GSM based architecture as possible, and may not be as willing to bifurcate their devices in the US. However, I could be wrong.

I would absolutely guarantee you that there is already a CDMA iPhone within the walls of the mothership. You may not know, but Mac OS X was in dual development all the way back to 1997, just so that IBM could be "Steved" if necessary. Again - NO doubt in my mind that CDMA iPhones already exist at Apple.
 
Certainly not. Point being, C++ developers are almost as dime-a-dozen as java dev's. I had no real issues at all transitioning from C++ to ObjC.

I'd beg to differ on that, given staffing trends in the IT industry. I've got a pile of Gartner, Forrester, and other research data that backs me up, as well. In the US, the staffing multiplier is nearly 4:1 right now. In the "offshoring zones", that climbs to 6:1.



And my point there is that you're the exception rather than the rule with that expen$ive international data plan.

But I'm not the exception in a corporate environment like mine. We put smartphones in the hands of:

+ Travelers
+ Internationally-focused managers
+ Executives
+ Line managers with production responsibility

On our distribution, "international" data is required for all but the first group. With AT&T (and the iPhone usage model in general), my firm gets jacked.


I would absolutely guarantee you that there is already a CDMA iPhone within the walls of the mothership. You may not know, but Mac OS X was in dual development all the way back to 1997, just so that IBM could be "Steved" if necessary. Again - NO doubt in my mind that CDMA iPhones already exist at Apple.

You may be right, but that is some serious tea-leaf reading.

Cheers,

-Andrew
 
You develop for your marketshare using whatever language is necessary. You're not going to build an app for Android if none of your users use it -- or iPhone. I really don't think the language is going to play much of a factor in the success of either platform.
 
You develop for your marketshare using whatever language is necessary. You're not going to build an app for Android if none of your users use it -- or iPhone. I really don't think the language is going to play much of a factor in the success of either platform.

From an enterprise perspective (the one I view things from) -- it sure does.

Cheers,

-Andrew
 
From an enterprise perspective (the one I view things from) -- it sure does.

Cheers,

-Andrew
Sure -- but the enterprise market really isn't going to determine the success or failure of either platform. These smart phones reach *WAY* beyond the enterprise.
 
From an enterprise perspective (the one I view things from) -- it sure does.
There's a world of difference between development of commercial, off-the-shelf, shrink-wrap, consumery kind of software, and custom, developed in-house, enterprise software.

In the consumery world, the developers have to target the platform based on market share among the target audience. They'll use whatever development tools are appropriate for that platform. That might be objc for iphone, or C# for windows, or any of a variety of flavors of web development languages. Java is not very important in this world.

In the enterprise, custom-built software world, the platform is "assigned" by managerial fiat. Java is important in this world, though so is C#/.NET . An enterprise looking to deploy its own custom apps may very well base the choice of a platform on suitability to its own in-house software development.
-harry
 
Sure -- but the enterprise market really isn't going to determine the success or failure of either platform. These smart phones reach *WAY* beyond the enterprise.

Except for the nagging issue of RIM / BlackBerry: While they have built a consumer cachet, I believe (I do not have the data in front of me) the enterprise is the largest percentage of their sales area. App development is a PITA on the BlackBerry; few companies I have worked with have chosen to go down this path. Android changes this. Gartner's projection shows Android evolving and Windows/BB eroding. I believe, and I am setting direction in line with this, to migrate away from RIM based devices and towards Android devices (while also being "device agnostic" -- if you want something besides the corporate standard, fine; buy it yourself, it's yours, you have to agree to let us remote wipe it.) I know that I'm not alone, either.

Cheers,

-Andrew
 
Except for the nagging issue of RIM / BlackBerry: While they have built a consumer cachet, I believe (I do not have the data in front of me) the enterprise is the largest percentage of their sales area. App development is a PITA on the BlackBerry; few companies I have worked with have chosen to go down this path. Android changes this. Gartner's projection shows Android evolving and Windows/BB eroding. I believe, and I am setting direction in line with this, to migrate away from RIM based devices and towards Android devices (while also being "device agnostic" -- if you want something besides the corporate standard, fine; buy it yourself, it's yours, you have to agree to let us remote wipe it.) I know that I'm not alone, either.

Cheers,

-Andrew

Nope. You're not. All I'm saying is that the new smart phones are not just all about enterprise like Blackberry was. The enterprise is an important piece *but* it will not determine the overall success or failure of the platform as a whole.

There are software packages out there to convert java code to objective c. It isn't perfect but it does get you close.
 
I am a committed iPhone user. I just can't even imagine something better. Wait -- yes, I can. SOmething NOT on the AT&T network. Here's a question to those who pay attention to this stuff (not me) -- when does the AT&T exclusive end? i wouldn't mind upgrading my iPhone to 3GS but don't want to get locked in with AT&T for 2 yrs if other carriers will be available soon. I'm assuming, of course, that to get the phone now you get that long-a$$ contract to go with it.
 
... when does the AT&T exclusive end?...
I don't believe that Apple or AT&T generally comment on this, but "some" seem to know that the current contract ends in 2010. But there's nothing stopping Apple from extending/renewing that contract in 2010, so there's nothing better than speculation available on what happens next year.

Some people are interpreting the Verizon ad campaign thumbing its nose at the iphone as a sign that they don't believe that they're in line for an iphone contract any time soon, but that's speculation too.
-harry
 
Back
Top