ATC Simulator

Not bad. The scope isn't really right, and thats not how strips works. Felt kinda slow to me. Good time killer though.
 
Haha yeah if you hit the speed up button twice, when it gets busy it becomes a question of how fast you can type. Also it doesn't like landing on the parallels at the same time.
 
Our simulators use a similar set up but the way it works is there are two people working. One as a controller in one room in front of the scope or in the tower sim and then a "pseudo-pilot" across the room or in a different room who has a setup like this. The pseudo makes the planes do whatever the controller says to do and responds as a pilot would. So a landing clearance gets typed in by clicking on the plane and hitting the land button or typing in "c l 28 l" meaning cleared to land runway 28 left. It would be impossible to control by just typing in reality. Cant be fast enough some times.
 
Our simulators use a similar set up but the way it works is there are two people working. One as a controller in one room in front of the scope or in the tower sim and then a "pseudo-pilot" across the room or in a different room who has a setup like this. The pseudo makes the planes do whatever the controller says to do and responds as a pilot would. So a landing clearance gets typed in by clicking on the plane and hitting the land button or typing in "c l 28 l" meaning cleared to land runway 28 left. It would be impossible to control by just typing in reality. Cant be fast enough some times.

We had voice recognition at the Navy schoolhouse. Sometimes it didn't work though and the instructor ended up typing in commands. It was funny because sometimes it was like the aircraft had a mind of their own. You'd clear them to land and they'd come back with "roger, Navy Alpha Charlie Two Zero One, go around right side..." :nonod:

At our duty stations we used typing commands for sims. GCA was an easy setup but as an instructor on arrival, you'd be a typing fool. Sims can never replicate the dynamics of the real thing though.
 
We had voice recognition at the Navy schoolhouse. Sometimes it didn't work though and the instructor ended up typing in commands. It was funny because sometimes it was like the aircraft had a mind of their own. You'd clear them to land and they'd come back with "roger, Navy Alpha Charlie Two Zero One, go around right side..." :nonod:

At our duty stations we used typing commands for sims. GCA was an easy setup but as an instructor on arrival, you'd be a typing fool. Sims can never replicate the dynamics of the real thing though.

We have voice rec too but much prefer using pseudo pilots. Its kinda nice to see how someone else handles a scenario too. Everyone does it just a little different.

No they can't, unfortunately. My biggest complaint about our sims is each position is hooked to one pseudo. That means one voice for every plane. Its just kinda odd and makes it difficult to give complicated instructions back to back because you know the pseudo is still trying to get the last guy straightened out.
 
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